Merlin Vocabulary
This Merlin vocabulary—which
is far from complete—was prepared by a group of avid readers (and
friends of Merlin). If you would like to submit a new entry yourself,
please send it to me on the Contact Us page of this website
May Merlin be with you!
—T.A. Barron
A - P | Q - Z
Aleah Bird:
A rare bird of iridescent red and purple which
Rhia describes as “a sign of good fortune.” It has a “flaming
purple crest"
on its head and “scarlet along its tail.” Rhia considers it the
most
beautiful creature in Druma Wood—except, of course, for Arbassa.
Arbassa:
The great tree Arbassa is described by Rhia as “someone who protects me. And holds me. She is almost my mother.”
What did young Merlin see when he first
approached Arbassa? “From the center of the clearing rose a great oak,
mightier than any tree I had ever seen. Its burly branches reached
outward and upward from the trunk, so thick that it seemed to be made
of several trunks fused together. Set in the midst of those branches,
glowing like a giant torch, was an aerial cottage whose beams and walls
and windows curled with the twisting limbs. Layers of leaves overlaid
the tree house, so that the light radiating from its windows shone
through multiple curtains of green.”
Bard:
A poet, whose verses can be entertaining, prophetic, humorous, sorrowful, or wise.
Cairpré, humble poet that he was, was one of the most renowned residents of the Town of the Bards.
Blighted Lands:
This is the region of the Isle of Fincayra where
the land and sky have withered and darkened. Here the earth and even
the remaining trees are the color of dried blood.
After crossing the River Unceasing,
Emrys and Shim enter the Blighted Lands. “The trees, thin and
tormented, looked considerably more frail than even the oldest trees in
the Druma. Indeed, those farthest away from the river seemed
positively sickly, more ghosts of living things. We had arrived in the
Blighted Lands. I approached one of the sturdier trees, whose
branches draped over the river. Reaching up, I plucked a small,
withered fruit. Turning it in my hand, I puzzled at the leathery
toughness, the rusty brown color, the wrinkled skin. Sniffing it, I
confirmed my suspicion. It was an apple. The scrawniest apple I had
ever encountered.”
Branwen:
The woman who washed ashore with Emrys—and who claimed to be his mother. “The only times that Branwen, if
that was really her name, would show even a hint of her true self were
when she told me stories. Especially the stories of the ancient
Greeks.”
Branwen was also a healer. “Often I watched her crushing leaves,
mixing powders, straining plants, or applying a mixture of remedies to
someone's wound or wart.”
Where did her name come from? From the grievous tale of “Branwen,
daughter of Llyr, who came from another land to marry someone in
Ireland. Her life began with boundless hope and beauty. And ended…with so much tragedy. Her last words were, Alas that I was ever born.”
Caer Myrddin:
A Welsh town to the
south of Caer Vedwyd and near to the sea. After Emrys loses his
eyesight in the flames, he and Branwen move to the Church of Saint
Peter in Caer Myrddin.
Caer Vedwyd:
The dreary village in Wales where Emrys and Branwen live.
“Like most villages in this rolling, thickly wooded country, Caer
Vedwyd existed only because of an old Roman road. Ours ran along the
north bank of the River Tywy, which flowed south all the way to the
sea. Although the road had once carried streams of Roman soldiers, it
now carried mainly vagabonds and wandering traders.”
Cairpré:
A humble poet and a friend of Emrys' mother. He
lives below ground in a den that is entered through a stump. Emrys and
Shim come upon his dwelling when night falls in the Misted Hills.
Cairpré's home is filled with all types of books, and reminds Emrys of
a scene that Branwen had described. Cairpré was born in the Town of
Bards and often speaks in rhymes.
“Then without warning, the door
popped open. From it emerged a shaggy head with a tall brow and dark,
observant eyes.” Just how much those eyes could see, and could
understand, Emrys would come to know in time.
Caller of Dreams:
One of the magical, powerful Treasures of
Fincayra. “The Treasures were always used to benefit the land and all
its creatures.” The Treasures have been collected by Stangmar so they
could be used solely by him.
The Caller of Dreams is the Treasure
most celebrated by bards throughout time. “It has a horn with a power
to
bring wonderous dreams to life, and for centuries it was used only
sparingly and wisely. But with the help of Rhita Gawr, Stangmar
used
it to punish Caer Neithan (The Town of the Bards) for harboring some
who dared to oppose his policies. He called to life the most
horrible
dream ever beheld by any bard—and inflicted it upon the entire
town.” The dream was “That every man, woman, and child in the
village would never speak, nor sing, nor write again. That the
instruments of their souls—their very voices—would be silenced
forever.”
Ultimately, the Caller of Dreams is entrusted to the wise bard Cairpré.
Cauldron of Death:
One of the magical, powerful Treasures of Fincayra. “The Treasures
were always used to benefit the land and all its creatures.” The
Treasures have been collected by Stangmar so they could be used solely
by him.
The Cauldron of Death is described as
the “most hateful” Treasure. It is vividly described in ancient Celtic
lore, which is why T.A. Barron decided to include it in the Treasures
of Fincayra.
Anyone who is thrown into the Cauldron
is killed instantly. However, it bears a fatal flow. “If someone were
to crawl into it willingly, not by force, then the cauldron itself
would be destroyed.”
Celtic:
The Celts are an ancient European people whose modern relatives include
the Irish, Scots, Welsh and Bretons. This term refers to those people,
their language, or their culture.
Cwen:
Cwen, a treeling, is Rhia's
oldest friend. She took care of Rhia when the girl first came to Druma
Wood. Cwen is the last survivor of the treelings “—a race of part
tree, part people.”
“Cwen was truly more tree than human. Her skin, gnarled and ridged,
looked very much like bark, while her tangled brown hair resembled a
mass of vines. Her root like feet remained unshod, and she wore no
adornment but the silver rings on the smallest of her twelve knobby
fingers. Beneath her robe of white cloth, her body moved like a tree
bending with the wind. Yet her age must have been considerable, for
her back bent like a trunk leaning under a winter's weight of snow, and
her neck, arms, and legs seemed twisted and frail. Even so, the
fragrance of apple blossoms wafted around her. And her recessed brown
eyes, shaped like slender teardrops, shone as bright as the fire.”
Cwen leads the warrior goblins to the Misted Hills to capture the
Galator from Emrys. She wants the Galator because the goblins promised
that she could use the Galator to make herself young again.
Dagda:
Dagda was one of the most
powerful Celtic spirits, the god of complete knowledge. Dagda's true
face is never seen because he assumes various forms at various times.
He once took the form of a great stag to drive away the evil spirit
Rhita Gawr, who had taken the form of a huge boar. Emrys saw both
powerful beasts on the day that he and Branwen washed ashore.
Although Dagda is continually battling Rhita Gawr in the Otherworld of
the Spirits, he very rarely follows Rhita Gawr into mortal worlds.
Cairpré explained why: Dagda believes “that to win ultimately he must
respect people's free will. Dagda allows us to make our own choices,
for good or ill.”
Dance of the Giants:
The Shrouded
Castle has one crucial flaw: The castle walls would crumble if giants
ever danced there. That is why Stangmar has been ruthlessly hunting
down all the giants. As the Grand Elusa prophetically declares:
“When in the darkness a castle doth spin,
Small will be large, ends will begin.
Only when giants make dance in the hall
Shall every barrier crumble and fall.”
Dark Hills:
This is the stricken region on the Isle of Fincayra where Stangmar
lives in the Shrouded Castle. “That ever-spinning fortress lies far to
the east, in the darkest of the Dark Hills, where the night never ends.”
Deepercut:
One of the magical,
powerful Treasures of Fincayra. “The Treasures were always used to
benefit the land and all its creatures.” Now, though, the Treasures
have been collected by Stangmar so they could be used solely by him.
Deepercut is a sword with two edges, one that can cut right into the soul, and one that can heal any wound.
Dinatius:
An older boy with bushy brown hair, Dinatius bullied Emrys and other
younger boys at the village of Caer Vedwyd. After Branwen stops a
bullying incident, Dinatius returns with a group of boys to burn
Branwen to death. Defending Branwen, Emrys calls upon his growing
powers to turn the flames on Dinatius. Realizing what he has done,
Emrys saves Dinatius from the flames. Emrys burns his face and loses
his eyesight in the fire.
Domnu:
She is the one person in all
of Fincayra who might have the power to help Emrys enter the Shrouded
Castle. “Her powers are old, very old, springing from the same ancient
sources that brought the very first giants into being. That is why
Stangmar fears to crush her. Even Rhita Gawr himself prefers to leave
her alone.”
In
legend, her name means Dark Fate. Her lair is on the edge of the
Haunted Marsh. She is neither good nor evil; she simply is.
“We spun around to see a pale, hairless head poking through the crack
of the door. Slowly, the door swung open, revealing a body as round as
the head, wearing a robe resembling a cloth sack with several pockets,
a necklace of rough stones, and bare feet…. The hairless head, with
rows of wrinkles, gathering about two triangular ears, leaned toward
us. One large, shriveled wart sprouted like a horn from the middle of
the forehead. Eyes even blacker than my own watched us, unblinking.”
Druma Wood:
The only place where “the trees of Fincayra are awake enough to talk.”
Upon entering this ancient forest, young
Merlin sensed “winds rushing through leaves, branches clacking and
cracking, needles crunching underfoot. And there was an odd sensation
that stemmed from none of these things. Or perhaps it came from all
these things combined. A sound. A smell. A dimly lit grove. Above
all, a feeling. That something was watching me. For a strange
whispering, much like what I had heard in the shell, was now happening
all around me.
“I spotted a knobby stick, nearly as
tall as myself, leaning against the trunk of an old cedar. A good
staff might help me work my way through the dimly lit groves of this
forest. I reached for it. Just as my hand was about to squeeze its
middle, where a cluster of twigs protruded, I gasped and pulled back.
The stick moved! The twigs, joined by others above and below, began
churning like little legs. The knobby shaft bent as it clambered down
the cedar's flaky bark, over the roots, and into a patch of ferns.”
Elen of the Sapphire Eyes:
Here is
how Cairpré tells Emrys about his mother: “There came a day when a
woman, a human woman, arrived on the shores of this island. She came
from the land of the Celts, from a place called Gwynedd.” Her name was
Elen.
Elen came to Fincayra “because of her love for a man of Fincayran
blood…And soon after she arrived, she discovered yet another
love…Books!”
Elen and Branwen are the same person.
Emrys:
The name given to the bedraggled young man who washed ashore with Branwen.
“As many times as she (Branwen) called me Emrys, I could not shake the
feeling that my true name was…something else, yet I had no idea
where to look for the truth, except perhaps in the wavering shadows of
my dreams.”
Emrys' ears are somewhat triangular in shape and pointed at the top.
He routinely feels a pain between his shoulder blades, and wonders what
that could mean. (He won't find out until years later, in The Wings of Merlin.)
Fincayra:
Branwen described Fincayra
as “A place of many wonders, celebrated by bards of many tongues. They
say it lies halfway between our world and the world of the
spirit—neither wholly of Earth nor wholly of Heaven, a bridge connecting both.”
Young Merlin must confront the fact that
someone of human blood can never truly belong in Fincayra. For “this is
a land neither of Earth or Otherworld, though it is a bridge between
them both. Visitors come here from either world, and they sometimes
stay for years. Yet they cannot call this place home.”
And there is one great mystery about
Fincayra's people: the mystery of their lost wings. “In the far, far
reaches of time, they walked upon the land, as they do now. Yet they
also could do something else. They could fly.”
Flowering Harp:
One of the magical,
powerful Treasures of Fincayra. “The Treasures were always used to
benefit the land and all its creatures.” The Treasures have been
collected by Stangmar so they could be used solely by him.
The Flowering Harp is described as the “most beautiful” Treasure,
“whose music can bring springtime to any meadow or hillside.” Its
magical power to restore blighted land plays a crucial role in The Seven Songs of Merlin.
Gaelic:
An ancient, richly expressive language spoken in parts of Ireland, Scotland and (in the past) the Isle of Man.
Galator:
A pendant of great value. “It seemed to shine with its own light, not
just the moon's. For the first time I noticed that the crystal in its
center was not merely flat green, as it appeared from a distance.
Leaning closer, I discovered violets and blues flowing like rivulets
beneath its surface, while glints of red pulsed with a thousand tiny
hearts. It looked almost like a living eye.”
When Emrys decides to leave Branwen and
the Church of Saint Peter, Branwen gives him the Galator. “And take
this, from the woman who would have you call her Mother.” Slowly, she
reached into her robe and pulled out her precious pendant. “Despite my
limited vision, I could see the flash of glowing green. …She removed
the pendant and squeezed its jeweled center one last time before
placing the leather cord around my neck.”
“Its power is great,” she declared. “If it cannot keep you safe, that is only because nothing outside of Heaven can.”
Garlatha:
Emrys and Shim set out to reach the notch and travel
the blighted land to reach the Shrouded Castle. On their way, they
spot a patch of green and decide to investigate. The orchard and
garden are tended by T'eilean and his wife, Garlatha. Married for 68
years, they keep the garden alive by the seeds they find—as well as the
love they share.
Emrys describes the couple: “…a pair of shapes, as
gray as the stones in the wall, emerged from the hut. Taking wobbly
steps, the pair slowly advanced toward the nearest bed of plants. They
moved with a odd, disjointed rhythm, one back straightening as the
other curved, one head lifting as the other drooped. As different as
their motions were, however, they seemed unalterably connected. As
they came nearer, I could tell that these two people were old. Very
old. White hair, streaked with gray, fell about both of their
shoulders, while their sleeveless brown robes hung worn and faded. Had
their backs not been so bent, they would have stood quite tall. Only
their arms, muscular and brown, seemed younger than their years.”
Ghouliants:
“They used to stay
underground, in their caves. But now they run free, and they kill just
for pleasure. There are ghouliants—the deathless warriors who guard
the Shrouded Castle…and Stangmar, the king who commands them all.”
“The ghouliants themselves are part of the castle they guard. That is why they never venture outside the castle walls.”
Deathless warriors, they were men whose bodies were raised from the dead by Rhita Gawr.
Giants:
Giants are the first and oldest people of Fincayra. “Giants from every
land call Fincayra their ancestral home. Even before the rivers began
rolling down from the mountains, the footsteps of giants marked
Fincayra. Long before Arbassa first sprouted as a seedling, their
rumbling chants echoed over ridges and forests. …They can grow
taller than a tree, our giants. Or even a hillside. Yet throughout
the ages, they've stayed peaceful. Except for the Wars of Terror long
ago—when goblins tried to overrun the giant's ancient city of Varigal.
Usually, unless someone makes them angry, they are as gentle as
butterflies.”
Stangmar issued an order to kill the
giants wherever they were found. His soldiers have hunted the giants
ruthlessley. “It's possible that a few giants still survive, disguised
as cliffs or crags, but they must always stay in hiding, afraid for
their lives.”
Grand Elusa:
The one creature in all of Druma who might know how to save Fincayra.
The
true identity of the Grand Elusa is secret, “even to Arbassa…the
legends say she lives among the living stones of the Misted
Hills.
That she knows things no one else knows, including some things that
haven't happened yet. And that she is old, very old.”
Legend also tells that the Grand Elusa is always hungry and “fiercer than a cornered giant.”
“There, amidst a massive curl of crystals, hung a delicate web. Its
strands radiated out from the center like the light from a star. Upon
this web dangled a single (white) spider, the size of a thumbnail. Its
tie head and back were covered with miniscule hairs which glowed as
white as the crystals themselves. …are you—‘I am,’ declared the
spider, ‘the Grand Elusa.’"
The Grand Elusa has the power to change size—which makes her all the more unpredictable.
“Do
not be fooled by Grand Elusa's alarming appearance,” said
Cairpre. “The truth is, her love is as great as her appetite.”
Gwri of the Golden Hair:
One of Fincayra's brightest constellations of stars, located near to
the constellation Pegasus. While watching these stars, Rhia explained,
“My constellations are not made from the stars, but the spaces between the stars. The dark places. The open places, where your mind can travel forever and ever.”
She then described more strange wonders of the
Fincayra sky: “How the broad band of stars across the middle of the
night sky was truly a seam sewn in the two halves of time, one
half always beginning, the other half always ending. How the longest
patches of darkness were really the rivers of the gods, connecting this
world and others. How the spinning circle of the stars was actually a
great wheel, whose endless revolutions turned life into death, death
into life.”
Gwynedd:
This is the rugged land, part of Britain, where Emrys and Branwen washed ashore at the beginning of The Lost Years of Merlin.
It is a place in torments where “everything, from the local gods to the
local names, was changing. People were now calling this region, long
known as Gwynedd, the country of Wales. But to call it a country at
all was to imply a kind of unity that did not really exist. Given the
number of travelers and dialects that passed through just our little
village every day, Wales seemed less a country than a way station.”
Hallia:
The deer woman Hallia, whose full name is Eo-Lahallia, belongs to the
elusive Mellwyn-bri-Meath clan. Like her brother, Eremon, she knows how
to run with the grace of wind, how to hear not just with her ears but
with her very bones, and how to Circle a Story. Her deep brown eyes
hold much wisdom, as well as deep sadness. When she first meets the man
called Young Hawk in The Fires of Merlin, she is highly suspicious, as cautious as a deer. Later they grow to be friends—and, in time, much more.
Honn:
A ditch digger in the Blighted Lands who
helps Emrys and Shim by hiding them from the Warrior Goblins. He gives
Emrys a worn dagger with a narrow blade—which later saves the young
man's life in the Shrouded Castle.
“Honn shook his head in disbelief. The gesture revealed his ears,
somewhat triangular in shape and pointed at the top, beneath the mat of
brown hair.”
Ionn:
Young Merlin has only one vague memory from his early childhood, of a
massive black stallion who ate an apple from his hand. By a surprising
turn of events, they meet again—in Domnu's lair—in The Fires of Merlin:
“The black stallion ran over, keeping his distance
from Donmu. Cautiously, he approached, his tail swishing. Gently, I
laid my hand on his gleaming coat, feeling its silken surface. He
whinnied softly in response. …Then, on an impulse, I took an apple
from the bowl on the table. The stallion nudged it with his nose,
breathing warm air once again on my hand. …‘He knows you,’ observed
Hallia.
“I stroked his black mane. ‘As I know him. His name is Ionn. Ionn y Morwyn. He was my father's horse, and my own first friend.’”
Ixtma:
The intelligent, fiercely loyal squirrel often found with Rhia in Arbassa. As Rhia explained in The Seven Songs of Merlin: “I found him once in a glade near here, squealing from a broken leg. I
set it for him, and since then he often visits, helping however he can.
Just now I asked him to refill the bowl for you, after he chops some
more chamomile.”
Ixtma takes responsibility for the ailing Elen while
Rhia and Merlin seek the Elixir of Dagda, the only cure that can
possibly save her life.
Jester:
Ah, poor Bumbelwy! “Ever since he was a child, when he first frightened
away the birds with his singing, he has dreamed of becoming a jester.
Not just an amusing frolicker, but a true jester, someone who practices
the high art of dressing wisdom in the garb of humor.”
Yet all Bumbelwy's efforts to be mirthful fail miserably. Young Merlin finally says, in a moment of exasperation in The Seven Songs of Merlin,
that he will eat his boot if the would-be jester can actually make
someone laugh. That is when they meet the sleeping dragon Valdearg—and
the impossible happens.
“My friend, in dragon's mouth interred,
Was even robbed his final word.
For down he went into that hole,
His parting sentence swallowed whole.
O dragon, 'tis my friend you eat!
Alas, how sweet the dragon's meat.”
Kreelix:
Of all the dangerous foes that young Merlin must face, none is more
terrifying than the kreelix. Resembling a giant bat, this beast devours
magic. As Cairpré explained after a kreelix attached in the opening
scene of The Fires of Merlin:
“I tried to warn you. It all happened too fast. A
kreelix lives on magic, you see. Sucks it right out of its prey, as a
bee takes nectar from a flower. Since I, like everyone else, thought
the last kreelix died centuries ago, I never bothered to tell you about
them before. Foolish error, Greatest terror.
…For these creatures possess what the ancients call negatus
mysterium—that strange ability to negate, or swallow up, the magic of
others.”
Living Stones:
The living stones, creatures of
great age—and great danger, are found in the Misted Hills of Fincayra.
The Grand Elusa lives among the living stones.
Lledra:
The Lledra is the oldest chant of the Giants. It is the first song
that many of Fincayra's babies ever hear. Emrys heard Branwen sing
this chant.
Mellwyn-bri-Meath:
This elusive clan of deer people made their ancestral home in
southeastern Fincayra, in the region of the Smoking Cliffs. It was
there that the misty threads of the Carpet Caerlochlann were spun long
ago, and there that the terrible Wheel of Wye can still be found.
In The Fires of Merlin,
the lad called Young Hawk meets two extraordinary members of the clan,
who can run with the grace and speed of deer: Eremon, the brave friend
who believes in Merlin's power even when Merlin himself does not; and
Hallia, who ultimately helps Merlin choose his highest destiny.
Mer People:
Cairpre explains that Emrys' ancestors were “mer people”, born with the “strange depths of the sea in their bones.”
The mother of Treeclimber, she “was a daughter of the sea, one of those beings the Earth folk call mer people, though Fincayrans prefer to call them people of the mer.”
Misted Hills:
The Misted Hills is an area of Fincayra located next to Druma Wood,
west of the River Unceasing. In the Misted Hills you will find the
Living Stones, the Crystal Cave of the Grand Elusa and Tuatha's Grave.
Myrddin:
One of the ancient Celts' most revered gods, who sometimes took the
form of a hawk and soared through the sky. A shrine to Myrddin was
erected in Caer Myrddin.
Nimue:
When Merlin first meets Nimue (in The Seven Songs of Merlin),
she is a charming young woman, tall and apple-cheeked, who works for
Pluton, the Master Bread Baker. Her charm, however, soon turns to
malice. By the time they meet again, in The Mirror of Merlin, she is the wizard's nemesis, the person who tries to trap him forever in his crystal cave.
Merlin described her this way: “Just then, the line
of shadowy warriors parted. Through the opening strode a woman. Tall
and proud, she wore a glistening white robe, untouched by mud, and a
silver-threaded shawl about her shoulders. Her hair, black like my own,
fell midway down her arms. Seeing us, she sm