The Seven Songs of Merlin Excerpt
Still I can see the Great Council of Fincayra, gathering in the circle
of standing stones, all that remained of the mighty castle after the
Dance of the Giants. Not for many ages had a Great Council been called
on that spot; not for many ages would one be called again. Several
difficult questions awaited resolution by the delegates, including how
to punish the fallen monarch, and whether or not to choose a successor.
But the gravest question of all was what to do with the enchanted
Treasures of Fincayra, especially the Flowering Harp.
I cannot forget how the meeting began. Nor, hard as I try, can I forget how it ended.
A cluster of shadows more dark than the night, the circle of stones stood erect on the ridge.
No stirring, no sound, disturbed the night air. A lone bat swooped
toward the ruins, then veered away, perhaps out of fear that the
Shrouded Castle might somehow rise again. But all that remained of its
towers and battlements was the ring of standing stones, as silent as
abandoned graves.
Slowly, a strange light began rippling over the stones. It was not from
the light of the sun, still hours from rising, but of the stars
overhead. Bit by bit the stars grew steadily brighter. It seemed as if
they were somehow drawing nearer, pressing closer to the circle,
watching with a thousand eyes aflame.
A broad-winged moth, as yellow as butter, alighted on one of the
stones. Soon it was joined by a pale blue bird, and an ancient horned
owl missing many feathers. Something slithered across a fallen pillar,
keeping to the shadows. A pair of fauns, with the legs and hoofs of
goats and the chests and faces of boys, gamboled into the clearing
inside the circle. Next came the walking trees, ashes and oaks and
hawthorns and pines, sweeping across the ridge like a dark green tide.
Seven Fincayran men and women, their eyes full of wonder, stepped into
the circle alongside a band of red-bearded dwarves, a black stallion,
several ravens, a pair of water nymphs raucously splashing each other
in a pool beneath one of the stones, a speckled lizard, popinjays,
peacocks, a unicorn whose coat shone as white as her horn, a family of
green beetles who had brought their own leaf to sit on, a doe with her
fawn, a huge snail, and a phoenix who stared at the crowd continuously
without ever blinking.
As more delegates arrived, one of the Fincayrans, a shaggy-headed poet
with a tall brow and dark, observant eyes, stood watching the scene
unfold. In time, he stepped over to a tumbled pillar and sat down next
to a robust girl dressed in a suit of woven vines. On her other side
sat a boy, holding a twisted staff, who looked older than his thirteen
years. His eyes, blacker than charcoal, seemed strangely distant. He
had recently taken to calling himself Merlin.
Screeching and fluttering, buzzing and growling, hissing and bellowing
filled the air. As the sun rose higher, painting the circle of stones
with golden hues, the din rose higher as well. The cacophonous noise
subsided only once, when an enormous white spider, more than twice as
big as the stallion, entered the ring. As the other creatures hushed,
they moved quickly aside, for while they might have felt honored to be
joined by the legendary Grand Elusa, they also suspected that she might
well have worked up an appetite on her journey from her crystal cave in
the Misted Hills. She had no difficulty finding a seat.
As the Grand Elusa positioned herself on a heap of crushed rock, she
scratched the hump on her back with one of her eight legs. Using
another leg, she pulled a large, brown sack off her back and placed it
by her side. Then she glanced around the circle, pausing for an instant
to gaze at Merlin.
Still more came. A centaur, wearing a beard that fell almost down to
his hooves, strode solemnly into the ring. A pair of foxes, tails held
high, pranced in his wake, followed by a young wood elf with arms and
legs nearly as wispy as her nut brown hair. A living stone, splotched
with moss, rolled into the center, barely missing a slow-moving
hedgehog. A swarm of energetic bees hovered close to the ground. Near
the edge, a family of ogres viciously scratched and bit each other to
pass the time.
And still more came, many Merlin could not identify. Some looked like
bristling bushes with fiery eyes, others resembled twisted sticks or
clumps of mud, and still others seemed invisible but for a vague
shimmer of light they cast on the stones. He saw creatures with bizarre
faces, dangerous faces, curious faces, or no faces at all. In less than
an hour, the silent ring of stones had transformed into something more
like a carnival.
The poet, Cairpré, did his best to answer Merlin's questions about the
strange and wondrous creatures surrounding them. That, he explained,
was a snow hen, who remained as elusive as a moonbeam. And that, a
glyn-mater, who ate food only once every six hundred years—and then
only the leaves of the tendradil flower. Some creatures he could not
recognize were known by the leaf-draped girl, Rhia, from her years in
Druma Wood. Yet there remained several that neither Cairpré nor Rhia
could identify.
That came as no surprise. No one alive, except possibly the Grand
Elusa, had ever seen all of the diverse residents of Fincayra. Soon
after the Dance of the Giants had occurred, toppling the wicked king
Stangmar and destroying his Shrouded Castle, the call had risen from
many quarters to convene a Great Council. For the first time in living
memory, all the mortal citizens of Fincayra, whether bird or beast or
insect or something else entirely, were invited to send representatives
to an assembly.
Almost every race had responded. The few missing ones included the
warrior goblins and shifting wraiths, who had been driven back into the
caves of the Dark Hills after the defeat of Stangmar; the treelings,
who had disappeared from the land long ago; and the mer people, who
inhabited the waters surrounding Fincayra but could not be found in
time to be invited.
After studying the crowd, Cairpré observed sadly that the great canyon
eagles, one of the oldest races on Fincayra, were also not present. In
ancient times the stirring cry of a canyon eagle always marked the
beginning of a Great Council. Not this time, however, since the forces
of Stangmar had hunted the proud birds to extinction. That cry, Cairpré
concluded, would never again echo among the hills of this land.
Merlin then glimpsed a pale, bulbous hag with no hair on her head and
no mercy in her eyes. He shivered with recognition. Although she had
taken many names across the ages, she was most often called Domnu,
meaning Dark Fate. No sooner had he caught sight of her than she
vanished into the throng. He knew she was avoiding him. He also knew
why.
Suddenly a great rumbling, even louder than the noise of the assembly,
shook the ridge. One of the standing stones wobbled precariously. The
rumbling grew still louder, causing the stone to crash to the ground,
almost crushing the doe and fawn. Merlin and Rhia looked at each
other—not with fright, but with understanding. For they had heard the
footsteps of giants before.
Two gargantuan figures, each as tall as the castle that had once stood
on this spot, strode up to the circle. From far away in the mountains
they had come, leaving the rebuilding of their ancestral city of
Varigal long enough to join the Great Council. Merlin turned, hoping to
find his friend Shim. But Shim was not among the new arrivals. The boy
sighed, telling himself that Shim would probably have slept through the
meeting anyway.
The first giant, a wild-haired female with bright green eyes and a
crooked mouth, grunted and bent down to pick up the fallen stone.
Although twenty horses would have strained to move it, she placed it
back in position without any difficulty. Meanwhile, her companion, a
ruddy-skinned fellow with arms as thick as oak trunks, placed his hands
on his hips and surveyed the scene. After a long moment, he gave her a
nod.
She nodded in return. Then, with another grunt, she lifted both of her
hands into the air, seeming to grasp at the streaming clouds. Seeing
this, Cairpré raised his bushy eyebrows in puzzlement.
High in the sky, a tiny black dot appeared. Out of the clouds it
spiraled, as if caught in an invisible whirlpool. Lower and lower it
came, until every eye of every creature in the circle was trained on
it. A new hush blanketed the assembly. Even the irrepressible water
nymphs fell silent.
The dot grew larger as it descended. Soon massive wings could be seen,
then a broad tail, then sunlight glinting on a hooked beak. A sudden
screech ripped the air, echoing from one ridge to another, until the
land itself seemed to be answering the call. The call of a canyon
eagle.
The powerful wings spread wide, stretching out like a sail. Then the
wings angled backward, as enormous talons thrust toward the ground.
Rabbits and foxes squealed at the sight, and many more beasts cringed.
With a single majestic flap, the great canyon eagle settled on the
shoulder of the wild-haired giant.
The Great Council of Fincayra had begun.
As the first order of business, the delegates agreed that no one should
leave the meeting until all the questions had been decided. Also, at
the request of the mice, each of the delegates promised not to eat
anyone else during the course of the proceedings. Only the foxes
objected to this idea, arguing that the question of what to do with the
Flowering Harp alone could take several days to resolve. Even so, the
rule was adopted. To ensure compliance, the Grand Elusa herself kindly
offered to enforce it. Though she never said just how she planned to do
that, no one seemed inclined to ask her.
As its next act, the assembly declared the circle of stones itself a
sacred monument. Clearing her throat with the subtlety of a rock slide,
the wild-haired giant proposed that the ruins of the Shrouded Castle
receive a new name: Dance of the Giants, or Estonahenj in the giants'
own ancient tongue. The assembled delegates adopted the name
unanimously, though a heavy silence fell over the circle. For while the
Dance of the Giants signified Fincayra's hope for a brighter future, it
was the kind of hope that springs only from the most profound sorrow.
In time, the discussion turned to the fate of Stangmar. While the
wicked king had been overthrown, his life had been saved—by none other
than Merlin, his only son. Although Merlin himself, being only part
Fincayran, was now allowed to voice his own views at the assembly, the
poet Cairpré offered to speak on his behalf. After hearing the boy's
plea that his father's life, no matter now wretched, should be spared,
the Great Council argued for hours. Finally, over the strong objections
of the giants and the canyon eagle, the assembly decided that Stangmar
should be imprisoned for the rest of his days in one of the inescapable
caverns north of the Dark Hills.
Next came the question of who should rule Fincayra. The bees
suggested that their own queen could rule everyone, but that notion
found no support. So fresh was the agony of Stangmar's kingship that
many delegates spoke passionately against having any leader at all. Not
even a parliament of citizens would do, they argued, for in time power
always corrupts. Cairpré, for his part, denounced such thinking as
folly. He cited examples of anarchy that had brought ruin to other
peoples, and warned that without any leadership at all Fincayra would
again fall prey to that nefarious warlord of the Otherworld, Rhita
Gawr. Yet most of the delegates dismissed his concerns. The Great
Council voted overwhelmingly to do without any leadership whatsoever.
Then came the gravest question of all. What should be done with the Treasures of Fincayra?
As everyone watched in awe, the Grand Elusa opened the sack by her
side and removed the Flowering Harp. Its oaken sound box, inlaid with
ash and carved with floral designs, gleamed eerily. A green butterfly
wafted over and alighted on its smallest string. With the swipe of one
enormous leg, the Grand Elusa shooed the butterfly away, causing the
string to tinkle gently. After pausing to listen, she then removed the
rest of the Treasures: the sword Deepercut, the Caller of Dreams, the
Orb of Fire, and six of the Seven Wise Tools (the seventh one, alas,
had been lost in the collapse of the castle).
All eyes examined the Treasures. For a long interval, no one
stirred. The stones themselves seemed to lean forward to get a closer
look. The delegates knew that, long before the rise of Stangmar, these
fabled Treasures had belonged to all Fincayrans, and were shared freely
throughout the land. Yet that had left the Treasures vulnerable to
thievery, as Stangmar had demonstrated. A spotted hare suggested that
each Treasure ought to have a guardian, someone responsible for
guarding it and seeing that it was used wisely. That way the Treasures
could be shared, but still protected. Most of the representatives
agreed. They urged the Grand Elusa to choose the guardians.
The great spider, however, declined. She declared that only someone
much wiser could make such important selections. It would take a true
wizard—someone like Tuatha, whose knowledge had been so vast, it was
said, that he had even found a secret pathway to the Otherworld to
consult with Dagda, greatest of all the spirits. But Tuatha had died
years ago. In the end, after much urging, the Grand Elusa agreed to
watch over the Treasures in her crystal cave, but only until the right
guardians could be found.
While that solved the problem of the Treasures for the time being,
it did not answer the question of the Flowering Harp. The surrounding
countryside, afflicted by the Blight of Rhita Gawr, showed no sign of
life, not even a sprig of green grass. The Dark Hills, especially,
needed help, for the damage there had been the most severe. Only the
magic of the Harp could revive the land.
Yet who should be the one to carry it? The Harp had not been played
for many years, since Tuatha himself had used it to heal the forest
destroyed by the dragon of the Lost Lands. While that forest had
eventually returned to life, Tuatha had admitted that playing the Harp
had required even more of his skill than lulling the enraged dragon
into enchanted sleep. The Harp, he had warned, would only respond to
the touch of someone with the heart of a wizard.
The oldest of the peacocks was the first to try. Spreading his
radiant tail feathers to the widest, he strutted over to the Harp and
lowered his head. With a swift stroke of his beak, he plucked one of
the strings. A pure, resonant tone poured forth, lingering in the air.
But nothing else happened. The Harp's magic lay dormant. Again the
peacock tried, again with no result beyond a single note.
One by one, several other delegates came forward. The unicorn, her
white coat glistening, slid her horn across the strings. A stirring
chord resulted, but nothing more. Then came an immense brown bear, a
dwarf whose beard fell below his knees, a sturdy-looking woman, and one
of the water nymphs, all without success.
At last, a tan-colored toad hopped out of the shadows by Merlin's
feet and over to the Grand Elusa. Stopping just beyond the great
spider's reach, the toad rasped, “You may not be a wizarrrrd
yourrrrself, but I rrrreally believe you have the hearrrrt of one.
Would you carrrry the Harrrrp?”
The Grand Elusa merely shook her head. Lifting three of her legs, she pointed in the direction of Cairpré.
“Me?" sputtered the poet. “You can't be serious! I have no more the
heart of a wizard than the head of a pig. My knowledge so spare, my
wisdom too rare.I could never make the Harp respond." Stroking his
chin, he turned to the boy by his side. “But I can think of someone
else who might.”
“The boy?” growled the brown bear skeptically, even the boy himself
shifted with unease. “I don't know whether he has the heart of a
wizard,” Cairpré acknowledged, with a sidelong glance a Merlin. "I
doubt even he knows.”
The bear slammed his paw against the ground. “Then why do you propose him?”
The poet almost smiled. “Because I think there is more to him than
meets the eye. He did, after all, destroy the Shrouded Castle. Let him
try his hand with the Harp.”
“I agree,” declared a slender owl with a snap of her jaws. “He is the grandson of Tuatha.”
“And the son of Stangmar,” roared the bear. "Even if he can awaken its magic, he cannot be trusted.”
Into the center of the circle stepped the wood elf, her nut brown
hair rippling like a stream. She bowed slightly to Rhia, who returned
the gesture. Then, in a lilting voice, she addressed the group. “The
boy's father I know not, though I am told that, in his youth, he often
played in Druma Wood. And, like the twisted tree that might have grown
straight and tall, I cannot say whether the fault lay with him or with
the elders who did not give him their support. Yet I did know the boy's
mother. We called her Elen of the Sapphire Eyes. She healed me once,
when I was aflame with fever. There was magic in her touch, more magic
than even she understood. Perhaps her son has the same gift. I say we
should let him try the Harp.”
A wave of agreement flowed through the assembly. The bear paced back
and forth, grumbling to himself, but finally did not object.
As Merlin rose from the pillar, Rhia wrapped her leaf-draped arm
around his own. He glanced at her gratefully, then stepped slowly over
to the Harp. As he carefully retrieved it, cradling the sound box in
his arms, the assembled delegates fell silent once again. The boy drew
a deep breath, raised his hand, and plucked one of the strings. A deep
note hung in the air, vibrating, for a long moment.
Sensing nothing remarkable had happened, Merlin turned a
disappointed face toward Rhia and Cairpré. The brown bear growled in
satisfaction. All at once, the canyon eagle, still perched on the
giant's shoulder, screeched. Others joined the cry, roaring and howling
and thumping with enthusiasm. For there, curling over the toe of
Merlin's own boot, was a single blade of grass, as green as a
rain-washed sapling. He smiled and plucked the string again, causing
several more blades of grass to spring forth.
When, at last, the commotion subsided, Cairpré strode over to Merlin
and clasped his hand. “Well done, my boy, well done.” Then he paused.
“It is a grave responsibility, you know, healing the lands.”
Merlin swallowed. “I know.”
“Once you begin this task, you must not rest until it is finished.
Even now, the forces of Rhita Gawr are making plans for a renewed
assault. You may be certain of that! The Dark Hills, where many of the
forces lie hidden in caves and crevasses, are the lands most scarred
from Blight—and also most vulnerable to attack. Our best protection is
to restore the hills quickly so that peaceful creatures may return
there to live. That will discourage the invaders, and also ensure that
the rest of Fincayra will have warning of any attack.”
He tapped the oaken instrument gently. “So you must begin in the
Dark Hills—and remain there until the job is done. Save the Rusted
Plains, and the other lands yearning to live again, until later. The
Dark Hills must be healed before Rhita Gawr returns, or we will have
lost our only chance.”
He chewed his lip thoughtfully. “And one thing more, my boy. Rhita
Gawr, when he does return, will be looking for you. To show his
gratitude for how much trouble you have caused him. So avoid doing
anything that might attract his attention. Just stick to your work,
healing the Dark Hills.”
“But what if, after I've left here, I can't make the Harp work?”
“If the Harp simply does not respond to your touch, we will
understand. But remember: If you can make it work but shirk your task,
you will never be forgiven.”
Merlin nodded slowly. As the delegates looked on, he started to slip the Harp's leather sling over his shoulder.
“Wait!”
It was the voice of the hag, Domnu. Advancing toward the boy, she
opened wide her eyes, sending waves of wrinkles across the top of her
scalp. Then she lifted her arm and pointed a knobby finger at him. “The
half-human boy cannot carry the Harp. He must leave this island! For if
he stays, Fincayra is doomed.”
Nearly everyone cringed at her words, none more than Merlin himself. They carried strange power, cutting deeper than any sword.
Domnu shook her finger. “If he does not leave, and soon, all of us
will perish.” A chill wind passed through the circle, making even the
giants shiver. “Have you all forgotten the prohibition, laid down by
Dagda himself, against anyone with human blood remaining long on this
island? Have you all forgotten that this boy was also born here,
despite an even more ancient prohibition? If you let him carry the
Harp, he will surely claim Fincayra as his rightful home. He probably
has no intention of returning to the world beyond the mist. Heed my
warning. This boy could upset the very balance between the worlds! He
could bring the wrath of Dagda down upon us all. Even worse," she added
with a leer, “he could be a tool of Rhita Gawr, like his father before
him.” “I am not!” Merlin objected. “You just want me banished so you
don't have to give me back the Galator.”
Domnu's eyes flamed. “There, you see? He is speaking to the Great
Council, even though he is not truly one of us. He has no respect for
Fincayra's laws, just as he has no respect for the truth. The sooner he
is exiled, the better.”
Many heads nodded in the crowd, caught by the spell of her words. Merlin started to speak again, but someone else spoke first.
It was Rhia. Her gray-blue eyes alight, she faced the hairless hag.
“I don't believe you. I just don't.” Drawing a deep breath, she added,
“And aren't you the one who has forgotten something? That prophecy,
that very old prophecy, that only a child of human blood can defeat
Rhita Gawr and those who serve him! What if that means Merlin? Would
you still want us to send him away?”
Domnu opened her mouth, baring her blackened teeth, then shut it tight.
“The giiirl speeeaks the truuuth,” thundered the deep voice of the
Grand Elusa. Lifting her vast bulk with her eight legs, she peered
straight at Domnu. “The boooy shooould staaay.”
As if the spell had been broken, delegates of all descriptions
thumped, growled, or flapped their agreement. Seeing this, Domnu
grimaced. “I warned you,” the hag grumbled. “That boy will be the ruin
of us all.”
Cairpré shook his head. “Time will tell.”